Artifex Viewer

3D Sculptures in Your Living Room

Description

Defined scope and led product development for an AR sculpture viewing app. Collaborated with 40+ artists on 3D asset delivery and optimization, wrote all content and visuals, and worked with company leadership to align project scope. Built the full product in SwiftUI and RealityKit, from USDZ model optimization through AR placement, and shipped to the App Store.

More context

Artifex Viewer was built around one constraint: viewing a 3D sculpture should feel as immediate as viewing a photo. Tap, and you are there.

The obvious product trap was scope creep. Marketplace features, wallet integrations, social mechanics, streaming infrastructure. I cut all of that. The app bundles sculpture assets locally, which makes the core interaction instant and reliable.

That constraint shaped the product. A scrolling gallery of rendered tiles, a custom 3D viewer, and an AR placement mode. No loading ceremony, no backend dependency, no making the user care about file formats.

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